Inside Fallout, Gaming’s Most Surprising Small Screen Triumph

The post-apocalyptic TV show has come back to streaming services, and it's accurate to state that fans were delightfully shocked by the caliber of its first season. By depicting the atomic-age, post-apocalyptic United States through the eyes of three separate characters, it succeeded in capturing multiple facets of the gamer's adventure.

There was Lucy the vault dweller, attempting to act with integrity and discovering that the ruined world made that very difficult; Brotherhood initiate Max, the militant faction new recruit, who starts doubting his organization's authority and causes plenty of trouble in mechanized battle suit; and the Ghoul, a standout performance who has entirely abandoned any ethical bearings out in the contaminated badlands.

Building Anticipation for a New Chapter

The debut season's ending unveiled key information about those responsible for the global annihilation that condemned a society in bomb-proof bunkers for centuries. It also left plenty of questions open for the next installment – and, on this occasion, hopes are significantly higher.

“We’ll take ‘pretty good’ – we should print that on merchandise,” quips the show's co-creator.

“Going into the initial season, people were like, ‘Just don't mess it up’,” comments the game director. “We’re over the moon with the reception to the show, so now people are coming in with more excitement and new expectations.”

A New Vegas Vibe for the Next Installment

The new season is taking place in the neon-lit city, the location of the beloved game Fallout: New Vegas, which is often praised for having the best writing and characters in the franchise, despite the fact that it was a bit broken at launch.

“It embodies a desert vibe, a Mojave vibe, that’s so key to that game,” explains Nolan. “That parched, desolate Route 66 vibe of the game is so much rewarding to translate into the show.”

In the show's timeline, a considerable period has passed since the story of the New Vegas game by the time the characters make their way there. However, the creators hint that it acknowledges the fan's adventure.

Crafting a Tangible World

The Fallout TV series is distinguished by its tangible quality – its makers prioritized physical models and locations were constructed, mirroring the makeshift nature of the outposts in the games.

“As a sci-fi fan, so many series I watch, I’m conscious that they’re all filmed against a green screen,” observes co-creator Geneva Robertson-Dworet. “The key objective of an translation, particularly of a video game, is to appear as if it’s tangible.”

In fact, pretty much every element you see on-screen is practical, even the infamously terrifying mutated beasts known as Deathclaws. In the show, they are created using puppets, and were reportedly rather intimidating up close.

A Labor of Love

The Fallout series succeeds because it is made by accomplished storytellers who are also passionate gamers, in collaboration with the original creators behind the source material. This mutual respect for the lore is clear in the finished show.

The second season is debuting on a weekly basis rather than as a all-at-once release, representing a shift from the first season. This format will allow for a altered audience reaction, something the creators themselves are looking forward to witness.

“It has more depth, it’s bigger, it’s wittier, it has a lot of revelations,” teases the game director. “I am excited to seeing what people think.”

Jennifer Dennis
Jennifer Dennis

Interieurontwerper en meubelmaker met een passie voor duurzaam design.